正在查看: Kreate v1.5.0 应用的 InkFlow.java JAVA 源代码文件
本页面展示 JAVA 反编译生成的源代码文件,支持语法高亮显示。 仅供安全研究与技术分析使用,严禁用于任何非法用途。请遵守相关法律法规。
正在查看: Kreate v1.5.0 应用的 InkFlow.java JAVA 源代码文件
本页面展示 JAVA 反编译生成的源代码文件,支持语法高亮显示。 仅供安全研究与技术分析使用,严禁用于任何非法用途。请遵守相关法律法规。
package com.mikepenz.hypnoticcanvas.shaders;
import com.mikepenz.hypnoticcanvas.RuntimeEffect;
import com.mikepenz.hypnoticcanvas.shaders.Shader;
import kotlin.Metadata;
@Metadata(d1 = {"\u0000\u0014\n\u0002\u0018\u0002\n\u0002\u0018\u0002\n\u0002\b\u0003\n\u0002\u0010\u000e\n\u0002\b\u000f\bÇ\u0002\u0018\u00002\u00020\u0001B\t\b\u0002¢\u0006\u0004\b\u0002\u0010\u0003R\u0014\u0010\u0004\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u0006\u0010\u0007R\u0014\u0010\b\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\t\u0010\u0007R\u0014\u0010\n\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u000b\u0010\u0007R\u0014\u0010\f\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\r\u0010\u0007R\u0014\u0010\u000e\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u000f\u0010\u0007R\u0014\u0010\u0010\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u0011\u0010\u0007R\u0014\u0010\u0012\u001a\u00020\u0005X\u0096D¢\u0006\b\n\u0000\u001a\u0004\b\u0013\u0010\u0007¨\u0006\u0014"}, d2 = {"Lcom/mikepenz/hypnoticcanvas/shaders/InkFlow;", "Lcom/mikepenz/hypnoticcanvas/shaders/Shader;", "<init>", "()V", "name", "", "getName", "()Ljava/lang/String;", "authorName", "getAuthorName", "authorUrl", "getAuthorUrl", "credit", "getCredit", "license", "getLicense", "licenseUrl", "getLicenseUrl", "sksl", "getSksl", "hypnoticcanvas-shaders_release"}, k = 1, mv = {2, 0, 0}, xi = 48)
public final class InkFlow implements Shader {
public static final int $stable = 0;
public static final InkFlow INSTANCE = new InkFlow();
private static final String sksl = "\nuniform float uTime;\nuniform vec3 uResolution;\n\nvec4 main( vec2 fragCoord )\n{\n\n vec2 st = (fragCoord.xy * 2. - uResolution.xy) / min(uResolution.x, uResolution.y);\n \n st *= 2.5;\n\n vec2 coord = st;\n float len;\n for (int i = 0; i < 3; i++) {\n len = length(coord);\n coord.x += sin(coord.y + uTime * 0.3)*1.;\n coord.y += cos(coord.x + uTime * 0.1 + cos(len * 1.0))*6.;\n }\n \n vec3 col = vec3(0.);\n\n col = mix(col, vec3(cos(len)), 1.0);\n \n return vec4(0.7*col,1.); \n \n}\n ";
private InkFlow() {
}
@Override
public void applyUniforms(RuntimeEffect runtimeEffect, float f, float f2, float f3) {
Shader.DefaultImpls.applyUniforms(this, runtimeEffect, f, f2, f3);
}
@Override
public float getSpeedModifier() {
return Shader.DefaultImpls.getSpeedModifier(this);
}
@Override
public String getName() {
return "InkFlow";
}
@Override
public String getAuthorName() {
return "TAKUSAKU";
}
@Override
public String getAuthorUrl() {
return "https://www.shadertoy.com/user/TAKUSAKU";
}
@Override
public String getCredit() {
return "https://www.shadertoy.com/view/WdjBWD";
}
@Override
public String getLicense() {
return "Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License";
}
@Override
public String getLicenseUrl() {
return "https://www.shadertoy.com/terms";
}
@Override
public String getSksl() {
return sksl;
}
}