导航菜单

页面标题

页面副标题

Kreate v1.5.0 - InkFlow.java 源代码

正在查看: Kreate v1.5.0 应用的 InkFlow.java JAVA 源代码文件

本页面展示 JAVA 反编译生成的源代码文件,支持语法高亮显示。 仅供安全研究与技术分析使用,严禁用于任何非法用途。请遵守相关法律法规。


package com.mikepenz.hypnoticcanvas.shaders;

import com.mikepenz.hypnoticcanvas.RuntimeEffect;
import com.mikepenz.hypnoticcanvas.shaders.Shader;
import kotlin.Metadata;

@Metadata(d1 = {"\u0000\u0014\n\u0002\u0018\u0002\n\u0002\u0018\u0002\n\u0002\b\u0003\n\u0002\u0010\u000e\n\u0002\b\u000f\bÇ\u0002\u0018\u00002\u00020\u0001B\t\b\u0002¢\u0006\u0004\b\u0002\u0010\u0003R\u0014\u0010\u0004\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u0006\u0010\u0007R\u0014\u0010\b\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\t\u0010\u0007R\u0014\u0010\n\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u000b\u0010\u0007R\u0014\u0010\f\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\r\u0010\u0007R\u0014\u0010\u000e\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u000f\u0010\u0007R\u0014\u0010\u0010\u001a\u00020\u00058VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u0011\u0010\u0007R\u0014\u0010\u0012\u001a\u00020\u0005X\u0096D¢\u0006\b\n\u0000\u001a\u0004\b\u0013\u0010\u0007¨\u0006\u0014"}, d2 = {"Lcom/mikepenz/hypnoticcanvas/shaders/InkFlow;", "Lcom/mikepenz/hypnoticcanvas/shaders/Shader;", "<init>", "()V", "name", "", "getName", "()Ljava/lang/String;", "authorName", "getAuthorName", "authorUrl", "getAuthorUrl", "credit", "getCredit", "license", "getLicense", "licenseUrl", "getLicenseUrl", "sksl", "getSksl", "hypnoticcanvas-shaders_release"}, k = 1, mv = {2, 0, 0}, xi = 48)
public final class InkFlow implements Shader {
    public static final int $stable = 0;
    public static final InkFlow INSTANCE = new InkFlow();
    private static final String sksl = "\nuniform float uTime;\nuniform vec3 uResolution;\n\nvec4 main( vec2 fragCoord )\n{\n\n    vec2 st = (fragCoord.xy * 2. - uResolution.xy) / min(uResolution.x, uResolution.y);\n    \n    st *= 2.5;\n\n    vec2 coord = st;\n    float len;\n    for (int i = 0; i < 3; i++) {\n        len = length(coord);\n        coord.x +=  sin(coord.y + uTime * 0.3)*1.;\n        coord.y +=  cos(coord.x + uTime * 0.1 + cos(len * 1.0))*6.;\n    }\n         \n    vec3 col = vec3(0.);\n\n    col = mix(col, vec3(cos(len)), 1.0);\n    \n    return vec4(0.7*col,1.);  \n    \n}\n    ";

    private InkFlow() {
    }

    @Override
    public void applyUniforms(RuntimeEffect runtimeEffect, float f, float f2, float f3) {
        Shader.DefaultImpls.applyUniforms(this, runtimeEffect, f, f2, f3);
    }

    @Override
    public float getSpeedModifier() {
        return Shader.DefaultImpls.getSpeedModifier(this);
    }

    @Override
    public String getName() {
        return "InkFlow";
    }

    @Override
    public String getAuthorName() {
        return "TAKUSAKU";
    }

    @Override
    public String getAuthorUrl() {
        return "https://www.shadertoy.com/user/TAKUSAKU";
    }

    @Override
    public String getCredit() {
        return "https://www.shadertoy.com/view/WdjBWD";
    }

    @Override
    public String getLicense() {
        return "Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License";
    }

    @Override
    public String getLicenseUrl() {
        return "https://www.shadertoy.com/terms";
    }

    @Override
    public String getSksl() {
        return sksl;
    }
}